Explore endless, randomly generated isometric dungeons as a Warrior, Mage or Ranger. Fight from fixed positions: your hero below, monsters above. Tap an attack or skill to act immediately, then enemies take their turn. Targets are selected automatically, with optional manual targeting. Shape a build across 16 equipment slots with randomized affixes, legendary powers, unique items, sets, gems and runes. Three difficulties, six dungeon themes, recurring guardians and encrypted local saves. Solo, portrait-first on phones, starts muted. Gear scores, one-click equip/salvage and gold-paid skill-point resets simplify build changes.
desktop, tablet, mobile. Single-player game. No human multiplayer.
Tap a destination to walk there step by step. Encounters use a short transition into a separate fixed-formation battle scene; victory returns to exploration. Player and ordinary enemies share the same exploration scale, with low, narrow boundary walls for a clear view. Gear, gold and materials show pickup/defeat receipts and journal entries. Desktop: click ground or use focused arrow/WASD controls to walk. In battle your hero stays below and monsters above. Tap Attack, a skill, Guard or Potion to act immediately; enemies then act automatically. No walking, AP selection, or confirmation step. The first living enemy is selected automatically; tap another enemy to change target. Keys 1–4 cast equipped skills, Space attacks. Blink and Dodge Roll grant an evasive guard/barrier; traps deploy under the target. Touch: tap skills directly; drag only the exploration map and use Recenter. Portrait preferred on phones, landscape and tablets supported. Gear shows 16 slots, affix tiers, powers and comparisons. Configure four active and two passive skills at camp; use materials at the blacksmith to forge, upgrade, reforge one affix, extract/imprint powers and socket gems or runes. Checkpoints every five floors, guardians every ten, no final floor. Recall outside combat banks rewards; defeat keeps equipment and levels but loses 30% unbanked expedition gold. Settings exports/imports authenticated encrypted JSON locally with review and confirmation. IndexedDB saves full maps, items, turns and RNG; no cloud account, gameplay API, Workers or offline auto-battle. Sound button or M opts into local audio; every load starts muted. The portal supplies language. Each game page load or refresh sends one independent visit-statistics request without blocking gameplay. Cloudflare Web Analytics is retained. Every item has a deterministic reference score for base stats, rolls, upgrades, sockets and special effects. Equip best selects the highest-total-score legal outfit, respecting two-handed weapons and the two-unique limit; tied gear stays equipped. At camp, bulk salvage compares each slot across the active hero’s backpack and worn gear, retaining every unique/set item regardless of score or worn status, all highest-score ties, locked and pending-reforge items. Lower-score worn gear is included and removed from its slot after a preview/confirmation; socketed gems/runes are returned and shared storage is excluded. Scores are a convenience, not a guarantee of build synergy. Camp skill reset costs 50 + 10 × character level + 15 × invested points gold, refunds all active/passive rank points, resets those ranks to 1 and keeps unspent points and selected skills. No investment means no charge. The Codex shows illustrated environment and legendary-power summary cards; select an entry for enemies, effects and acquisition details. Reading does not advance turns or alter discoveries. Outside combat, item details support Equip and Unequip. Equipment conflicts show their actual reason; remove a chosen conflicting item directly in the details before equipping. Removed items remain in the backpack; two-handed and two-unique limits still apply.
Scores summarize actual item stats, rolls, upgrades, sockets and special effects. Equip best chooses a legal highest-total-score loadout. Camp bulk salvage includes worn lower-score gear but retains every unique/set item even at a lower score or while worn, all highest-score ties per slot, locks and pending reforges. Review the list before confirming; socketed gems and runes are returned. If a manual change is blocked, its details explain the restriction and offer Unequip for conflicting worn gear.
At camp, pay 50 + character level × 10 + invested points × 15 gold to reset active/passive ranks to 1 and refund their invested points. Unspent points and selected skills are retained. No investment means no charge.
Open Codex and choose an environment or legendary-power card. Cards show an image, name and brief summary; the detail window contains creature lists, effects and acquisition notes. Drop rules also open on demand. Reading does not advance battle or change your save.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
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